local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133004068
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 68001
L2_1.gadget_id = 70217013
L3_1 = {}
L3_1.x = 2197.961
L3_1.y = 213.613
L3_1.z = -926.376
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 359.841
L3_1.y = -0.005
L3_1.z = 0.094
L2_1.rot = L3_1
L2_1.level = 1
L2_1.chest_drop_id = 21920003
L2_1.drop_count = 1
L2_1.isOneoff = true
L2_1.persistent = true
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 68002
L3_1.gadget_id = 70217013
L4_1 = {}
L4_1.x = 2202.906
L4_1.y = 219.805
L4_1.z = -890.906
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.chest_drop_id = 21920004
L3_1.drop_count = 1
L3_1.isOneoff = true
L3_1.persistent = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 68003
L4_1.gadget_id = 70217013
L5_1 = {}
L5_1.x = 2386.879
L5_1.y = 262.068
L5_1.z = -594.754
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.009
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.chest_drop_id = 21920005
L4_1.drop_count = 1
L4_1.isOneoff = true
L4_1.persistent = true
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 68004
L5_1.gadget_id = 70217013
L6_1 = {}
L6_1.x = 2252.248
L6_1.y = 264.282
L6_1.z = -773.57
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.chest_drop_id = 21920006
L5_1.drop_count = 1
L5_1.isOneoff = true
L5_1.persistent = true
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 68005
L6_1.gadget_id = 70217013
L7_1 = {}
L7_1.x = 2312.242
L7_1.y = 216.063
L7_1.z = -913.785
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 76.864
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.chest_drop_id = 21920007
L6_1.drop_count = 1
L6_1.isOneoff = true
L6_1.persistent = true
L6_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 68001
L5_1 = 68002
L6_1 = 68003
L7_1 = 68004
L8_1 = 68005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
